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Núna langar mig að búa til tölvuleiki

Gabrielle Zevin: Tomorrow, and Tomorrow, and Tomorrow (2022, Knopf Incorporated, Alfred A.)
416 pages
English language
Published July 7, 2022 by Knopf Incorporated, Alfred A..
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that …
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
Núna langar mig að búa til tölvuleiki
This book ticks all the boxes for me. It's not only about game development and unrequited / platonic love, it touches on so many things. Honestly couldn't put it down, for good reasons. I kept raving about it for days after finishing it, still think about it sometimes. Could have done without the communication issues creating unnecessary drama – they made the characters feel really frustrating at times, but those are the flaws they come with, I guess.
It was ok, some cute moments but a bit vacuous.
Very well written book and the main characters feel real and believeable. I didn't always like them all the time, but then that's part of what makes them believable.
I thought the ending (from the "fifth game" on) was a bit weak, and could have done with some tightening up.
Certainly worth the read, in particular if you have an interest in computer games or the people who make them. Still, this is a book that while it might appeal to geeks isn't for geeks in the way for example "Ready Player One" is. This is a story that is very much about people at the heart of it.
The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.
The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.
I had lots of fun reading Tomorrow, and Tomorrow, and Tomorrow, like a great video game with an engaging story, but there were just a few, crucial moments in the book that left me unsatisfied.
One of it's central theme, about the eternal cycle of life giving us chances to start, fail, and start again, maybe to succeed this time, like someone playing a video game, is fun, and the parallels with players on a stage (hence the quote from Shakespeare as the title) and another layer of reflection on the other theme, the role games can play in our lives.
I liked the characters but sometimes found them inauthentic, acting in ways to make a point or progress the plot, and not necessarily true to who I thought they were. Ultimately, some key moments in the narrative fell flat, jarring me into disbelief, and breaking the spell. Still a …
I had lots of fun reading Tomorrow, and Tomorrow, and Tomorrow, like a great video game with an engaging story, but there were just a few, crucial moments in the book that left me unsatisfied.
One of it's central theme, about the eternal cycle of life giving us chances to start, fail, and start again, maybe to succeed this time, like someone playing a video game, is fun, and the parallels with players on a stage (hence the quote from Shakespeare as the title) and another layer of reflection on the other theme, the role games can play in our lives.
I liked the characters but sometimes found them inauthentic, acting in ways to make a point or progress the plot, and not necessarily true to who I thought they were. Ultimately, some key moments in the narrative fell flat, jarring me into disbelief, and breaking the spell. Still a good read, but missed a bit of it's lofty, and noble, target.
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be interested in that aspect.
There is a beginning and a middle. The end it's up to you.
This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.
Very highly recommended, for people who like people.
És un llibre, com diu a la portada, «Una declaració d'amor a la vida.» que funciona pausadament, tranquiŀlament, amb tendresa pels seus personatges i que et fa sentir segur, que per més que pateixin, no pot acabar malament. Com en un videojoc, saps, des del principi, que al final, guanyes, signifiqui el que signifiqui això. om en un videojoc, saps que al final guanyes, signifiqui el que signifiqui això i et permet relaxar-te i gaudir de la resta: la fotografia d'un moment molt important per la creació i consolidació dels videojocs com a art i producte comercial a la vegada. Els anys 90 del segle XX van marcar com evolucionarien i quins dilemes morals produirien els videojocs, sempre amagats a l'ombra d'una societat que no els entenia, però que ells, els pioners, tenien clar què feien. Però no només això. L'autora, hàbil i ambiciosa intenta traslladar l'ambient de cada videojoc …
És un llibre, com diu a la portada, «Una declaració d'amor a la vida.» que funciona pausadament, tranquiŀlament, amb tendresa pels seus personatges i que et fa sentir segur, que per més que pateixin, no pot acabar malament. Com en un videojoc, saps, des del principi, que al final, guanyes, signifiqui el que signifiqui això. om en un videojoc, saps que al final guanyes, signifiqui el que signifiqui això i et permet relaxar-te i gaudir de la resta: la fotografia d'un moment molt important per la creació i consolidació dels videojocs com a art i producte comercial a la vegada. Els anys 90 del segle XX van marcar com evolucionarien i quins dilemes morals produirien els videojocs, sempre amagats a l'ombra d'una societat que no els entenia, però que ells, els pioners, tenien clar què feien. Però no només això. L'autora, hàbil i ambiciosa intenta traslladar l'ambient de cada videojoc que dissenyen els seus personatges a la noveŀla i se'n surt prou bé. En tot moment tens aquella sensació de diversió del videojoc, de fugida endavant: Demà, i demà, i demà.
El joc conté pinzellades d'assaig sobre videojocs i societat, sobre tecnologia, etc. Es nota que coneix bé el mundillo, tot i que segurament no en forma part directament.
A part d'això m'ha fet molta enveja, sobretot per haver-se inventat els jocs que a ella li hauria agradat jugar. Solutions, EmilyBlaster, Ichigo, Both Sides... son jocs que es nota que l'autora s'ha divertit descrivint-los, donant-los forma i fent que la gent hi jugués. I a mi, que la meva vocació frustrada és guionista de videojocs, només podia sentir enveja per algú que ha escrit els jocs que volia jugar i hi ha jugat, encara que fos imaginàriament per muntar un món com aquest.
Un llibre fantàstic. No sé si ja ho he dit. ;)
I liked this. I might not play enough games to fully appreciate it? But I was very into the complicated friendship and the emphasis on the rarity of that connection.
A book about video games that is never really about video games. A book on people. relationships and how those change through life's stages. Felt like an old soul explaining it all, and had me feeling all those points in my life and remembering from the wonderful descriptions in the books, not of just the doing but the feelings in doing all the mundane and sometimes amazing in living life.
A beautiful story of people doing their best to love another. Just clever enough and just heart-wrenching enough
trying to keep my cool about it but this book fucking destroyed me, it's so good
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, …
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, I doubt they'd bother anyone who doesn't actually make games for a living.
Really the book is about friendship, and flawed, complex characters, and art, and loss, and being human. It's refreshing to read an entire book about a couple that is about friendship rather than romance. It was sweet, and touching, and thought-provoking, and also occasionally annoying when the characters are clearly being idiots, but they're so well written that at least you can understand why they're being idiots. I would highly recommend this book.
Trigger warnings: there are a couple of violent deaths mentioned, and there's non-graphic description of an inappropriate teacher-student relationship with non-consensual bondage elements. These are not dwelled on any more than needed for the story's purposes, but are unavoidable elements of the plot.