Mañana, y mañana, y mañana

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Gabrielle Zevin: Mañana, y mañana, y mañana (Paperback, Español language, 2023, Alianza Editorial)

Paperback, 504 pages

Español language

Published Feb. 22, 2023 by Alianza Editorial.

ISBN:
978-84-1148-148-9
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5 stars (4 reviews)

Una apasionante historia sobre los videojuegos, la amistad y la superación

Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.

Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo …

8 editions

A great story of friendship

3 stars

The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.

The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

5 stars

This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.

It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, …

Subjects

  • American literature
  • nyt:combined-print-and-e-book-fiction=2022-07-24
  • New York Times bestseller
  • Videojuegos