Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo …
Una apasionante historia sobre los videojuegos, la amistad y la superación
Un gélido día de diciembre de su primer año en Harvard, Sam Masur sale de un vagón de metro y ve, entre las hordas de gente que esperan en el andén, a Sadie Green. La llama a gritos. Por un momento, ella hace como que no lo ha oído, pero entonces se vuelve y empieza la partida: una colaboración legendaria que los lanzará al estrellato. Piden dinero prestado, favores y, antes incluso de graduarse, firman su primera superproducción: Ichigo, un juego en el que uno puede escapar de los confines del cuerpo y las traiciones del corazón, en el que la muerte no significa más que una oportunidad para recomenzar y volver a jugar.
Esta novela narra la historia de los mundos perfectos que construyen Sam y Sadie, el mundo imperfecto en el que viven y de todo lo que viene después del éxito: el dinero, la fama, la traición, la tragedia. La trama se extiende a lo largo de más de treinta años, va de Cambridge (Massachusetts) a Venice Beach (California), pasando por tierras intermedias y otros mundos.
Mañana, y mañana, y mañana es una novela deslumbrante y compleja que ahonda en la naturaleza multifacética de la identidad: en los videojuegos como forma de expresión artística; en la tecnología y la experiencia humana; en la discapacidad; el fracaso; las posibilidades de redención; los mundos virtuales, y, sobre todo, en nuestra necesidad de conectar: de amar y ser amados. Sí, es una historia de amor, pero única en su especie.
The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.
The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.
Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'
5 stars
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, …
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, I doubt they'd bother anyone who doesn't actually make games for a living.
Really the book is about friendship, and flawed, complex characters, and art, and loss, and being human. It's refreshing to read an entire book about a couple that is about friendship rather than romance. It was sweet, and touching, and thought-provoking, and also occasionally annoying when the characters are clearly being idiots, but they're so well written that at least you can understand why they're being idiots. I would highly recommend this book.
Trigger warnings: there are a couple of violent deaths mentioned, and there's non-graphic description of an inappropriate teacher-student relationship with non-consensual bondage elements. These are not dwelled on any more than needed for the story's purposes, but are unavoidable elements of the plot.